Pre Alpha 0.5.2


Pre Alpha 0.5.2

Added some more complicated scripts for artifacts! With as flexible as the dev tools are turning out to be, I would not be surprised if custom characters, supers, and artifacts are a breeze in the long run.

Additions

Added 7 new artifacts with more complex effects!

  • Gunpowder Pack - Fire Orbs explode on contact.
  • Obsidian Dagger - Earth Orbs deal 4 more damage.
  • Acid Armor - Charging water attacks ignore incoming damage.
  • Sun Spear - Air orbs ignore walls instead of idle units.
  • Shock Tome - Lightning attacks charge in one second.
  • Permafrost Staff - Ice walls do not decay.
  • Delirium Elixir - Whenever a poison orb deals damage to your opponent, they are given 2 poison junk orbs.

Added a controls texture to the loading screen! Now you too can know how to play.

Added a slow-down effect whenever a super is activated, with accompanying visuals and sounds! This makes it way more obvious when a super is used and going back feels almost unplayable.

Added a custom splash screen and icon!

Tweaks

Various supers had their price adjusted about 5 mana points. Umbra's super was reduced from 75 to 40 points, as its single target freeze is way less powerful than anticipated, even with such a long duration. Virgo's Super was increased from 65 to 85 points, given that you can remove over 5 energy from your opponent consistently.

The Ignition Tome artifact had its effect nerfed to 4 fire damage (8 seconds). The Acid Vial artifact had its effect buffed to 6 poison damage (18 seconds).

Fixes

Your audio settings are now saved between internal resets. They are still reset when the game is closed, however.

Engine

Artifacts can now hook onto any or even multiple events and it is easy to swap between events in the editor!

Files

Elemagi Duel PreA 0-5-2.zip 51 MB
Jan 18, 2022
Elemagi Duel PreA 0-5-2 Linux.zip 53 MB
Jan 18, 2022

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